Saturday, August 24, 2013

Family Portrait Illustration



I did this illustration as a gift for my mother's 50th birthday! She loved it and the other members of my family loved seeing themselves as characters! And it fits perfectly on the stairway wall with the rest of the family portraits! :)

View the actual image on My Site!

Thanks for checking it out!

Tuesday, July 16, 2013

Professional Portfolio Web Site

I've just created an all new professional portfolio web site!
You better go check it out! :)



Thanks! :)

Tuesday, July 9, 2013

Personal Work - Grandparents 60th Anniversary Gift


This year my grandparents celebrated their 60th anniversary so as a gift to them I did this illustration of them and their land in the background. It was a blast to do and I enjoyed challenging myself to use a different style influences. I hope you guys enjoy it!






And they lived happily ever after! 
<3




Thanks for checking out my blog guys! :)

Wednesday, June 12, 2013

2013 2D Animation Demo Reel




2D Animation Demo Reel 2013 from Joey Cheers on Vimeo.

This is my 2013 2D Animation Demo Reel, displaying the current final drafts of my work completed in my Intro to 2D Animation class. I've learned the basics and now I'm ready to roll with it! There is much more to come guys so stay tuned in the near future! :D

All of the work including; animation, character and layout design are solely my work. The music included is from a royalty free music site (freeplaymusic.com).

Thanks for checking out my work!

Tuesday, May 21, 2013

Wondering What I've Been Up To??


Well, you could check out my Vimeo account that may give you some ideas! ;P

Side note: Here's a book I'm reading, and loving!



Thanks for everything!

I'll make some updates at the end of the quarter!


Sunday, March 31, 2013

Commission Work

Christina's

This logo design was my first contracted commissioned work, which was really exciting for me. The design is for a family friends' hair salon, known as "Christina's!" I was very happy to do this for her and was a very exciting experience.

Here is my process:


Here is the poster design:

The optional colors:



As well as black on white vs. white on black options:




Christina's salon is located in Des Moines, Iowa.
To check out her services
 click here

Monday, March 18, 2013

3D Organic Model

Eugene Spelling 3D Model



Reference Images:




Process:
        I began by mapping out my typology in Photoshop and then used that as a template to map out the typology of the face with splines. Then pulling the individual vertices out to form the shape of the face.




From there I began modeling facial features like the lips, the eyes and eye lids.


I modeled the ears separately which proved to make it almost more difficult in a way. I also modeled the internal pouch for the mouth and began to model gums and teeth but put it on hold in order to finish out the required features of the model.


I attempted to model this character's balloon-like hair in two different ways. The second attempt on the right is the strategy I got from digital tutors which was much more effective, by dividing the different parts of the hair up rather than making it one solid piece.


The modeling of the hair and rigging of the face were both things I wanted to do but like the internal mouth construction I had to hold off in order to complete what was required. I do plan to revisit this project though so eventually this will be completed.


I also attempted to unwrap the UVW map with intentions to give it life like texture and colors in Photoshop but it was a little to complex and wasn't able to get a handle on it before the deadline for this project, but I'm not done fiddling around with it either! I will get this figured out!

This is the final stages that I took this project for the class that is. I posed the character model into a smirk that I have designed to be a recognizable smirk for this character. Then rendered him out in different required ways. Those are displayed below.


Problems/ Solutions: 
     The only problems I really had was with attempting to give the model a skin like material. Which I knew to be unnecessary for this intro to 3D modeling class but I wanted to give it a shot. It proved to be quite difficult. I tried UVW Unwrap modifier and with several attempts was too complex. Then I tried to paint with Mudbox and again had problems.


     I suppose the solution I found was that this is my first organic model and there are probably some structural problems that made it so difficult to do this. My solution to this problem is to attempt at redoing this head or fixing what errors are in its structure.
Or also I could move on and try a different Organic Model and try to keep the typology minimal and try my best to keep it all standard, then I can use that model to attempt UVW Unwrap or Mudbox painting for practice.


Final Renders:


 

 

 

 



Thank you for viewing! 
:)