Monday, March 18, 2013

3D Organic Model

Eugene Spelling 3D Model



Reference Images:




Process:
        I began by mapping out my typology in Photoshop and then used that as a template to map out the typology of the face with splines. Then pulling the individual vertices out to form the shape of the face.




From there I began modeling facial features like the lips, the eyes and eye lids.


I modeled the ears separately which proved to make it almost more difficult in a way. I also modeled the internal pouch for the mouth and began to model gums and teeth but put it on hold in order to finish out the required features of the model.


I attempted to model this character's balloon-like hair in two different ways. The second attempt on the right is the strategy I got from digital tutors which was much more effective, by dividing the different parts of the hair up rather than making it one solid piece.


The modeling of the hair and rigging of the face were both things I wanted to do but like the internal mouth construction I had to hold off in order to complete what was required. I do plan to revisit this project though so eventually this will be completed.


I also attempted to unwrap the UVW map with intentions to give it life like texture and colors in Photoshop but it was a little to complex and wasn't able to get a handle on it before the deadline for this project, but I'm not done fiddling around with it either! I will get this figured out!

This is the final stages that I took this project for the class that is. I posed the character model into a smirk that I have designed to be a recognizable smirk for this character. Then rendered him out in different required ways. Those are displayed below.


Problems/ Solutions: 
     The only problems I really had was with attempting to give the model a skin like material. Which I knew to be unnecessary for this intro to 3D modeling class but I wanted to give it a shot. It proved to be quite difficult. I tried UVW Unwrap modifier and with several attempts was too complex. Then I tried to paint with Mudbox and again had problems.


     I suppose the solution I found was that this is my first organic model and there are probably some structural problems that made it so difficult to do this. My solution to this problem is to attempt at redoing this head or fixing what errors are in its structure.
Or also I could move on and try a different Organic Model and try to keep the typology minimal and try my best to keep it all standard, then I can use that model to attempt UVW Unwrap or Mudbox painting for practice.


Final Renders:


 

 

 

 



Thank you for viewing! 
:)











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